The Historian

Video Games

Activision Forgets Its Roots, Shuts Down Independent Developer

by Historian on Mar.01, 2010, under Collecting, History, Video Games

After successfully fighting a cease and desist order by Vivendi Universal five years ago, the unofficial continuation to the King’s Quest series has been shut down for good. In 2005, fans successfully convinced Vivendi to allow the indie team behind The Silver Lining to continue development, thanks in part to a letter writing campaign. The original deal would see the game’s authorized release as part of a non-commercial fan license; however, current King’s Quest IP holder Activision has decided (after “talks and negotiations”) it is not interested in entering a similar agreement with the indie team. In 2008, Activision said it didn’t have any immediate plans to utilize the classic licenses (including King’s Quest) it received in the infamous $18 billion merger with Vivendi.

What concludes is eight long years of development by a dedicated fan base. On the fan project’s official site, a letter from the development team thanks fans for their continued support and shares its disappointment in the decision…

Now I realize that the Activision of today is not the Activision founded by former Atari programmers David Crane and Alan Miller, and Jim Levy of GRT Records. That Activision was the first Independent Developer. Before the formation of Activision in August 1979, software for video game consoles was created and published exclusively by the makers of the systems for which the games were designed. It was the programmers aggravation at not getting financial rewards for games that sold well, and not receiving credit for their games that set them on the path to becoming the first 3rd party developer.

And let’s not forget that it was a “Mom and Pop” shop that were the creators of the “King’s Quest” series. Sierra Entertainment was founded in 1979 as On-Line Systems in Los Angeles, California by Ken and Roberta Williams after Ken, a programmer for IBM, bought an Apple II which he planned to use to develop a FORTRAN compiler for Apple computers. At the time, his wife Roberta was playing text adventure games for the Apple II. Dissatisfied with the adventure games that existed at the time, she realized modern computers could display graphics and had the potential to do more than presenting text descriptions on the screen. Again an Independent Developer started by a fan of the genre.

Here is an IP which you were not and have no plans to use. IP that was so loved by fans that they worked for eight years to keep it alive and you shut it down, just because you can.

Activision, you screwed this one up.

Activision shuts down fan-made King’s Quest sequel via Joystiq

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)
Sphere: Related Content

2 Comments :, more...

Simple Gifts

by Historian on Dec.24, 2009, under Collecting, Video Games

fathom In 1982, we were fairly well off. Better than most, as my step-dad was an officer in the Air Force. Things weren’t perfect with them and they divorced just after Christmas.

So from riches to rags.

We really struggled to make ends meet through that year and as Christmas 1983 rolled around we had no money for gifts. We had a small plastic tree, a few decorations and no lights. Mom and I went to the grocery store to pick up a couple of TV dinners for Christmas day. They just happened to be having a blow out sale of Atari carts. Everything was $5.00. I knew things were tight so I just looked while she shopped. Being Christmas Eve, people were grabbing games faster than you would believe, I watched them all fly by. I noticed a Miner 2049′er that people just passed up and I really wanted it.
We left and headed home. Once at home I guess my mom, started to feel bad about not having anything for me for Christmas and asked it there was a game that I saw that I wanted.

“Yes”, I said, “but we don’t have the money”. She, didn’t say much more for awhile.

b_Fathom_front About an hour later she told me to get my coat on because we forgot something at the store.
You can guess the rest, with a slight twist at the end. Miner 2049′er was not there. Instead I got Fathom and I played that game for days on end. I don’t know exactly what it was, but that game was a turning point in my life. It led to computers and to the games there and many steps later to a career with computers. I also ran fan sites for games from time to time, when one caught my attention; the last one was Planet Dungeon Siege. I now work for Acclaim Games.

Even a $5 gift can change someone’s life and the the simplest acts can lead to much greater things. One game eventually lead to a dream job, even if it took 25 years.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)
Sphere: Related Content

Comments Off : more...

Street Dates: Archaic Waste of Time

by Historian on Nov.09, 2009, under Collecting, Rant, Video Games

So over the weekend a lot of retailers broke the street date for Activision’s Call of Duty: Modern Warfare 2. GameStop says they “made the decision to break street date and sell reserved copies of Call of Duty: Modern Warfare 2 in select markets where other retailers had broken street date. Our decision followed many conversations with Activision and was an effort to protect our customer base”.

Personally I think the concept is Street Dates is antiquated. I mean I see what they are trying to do; retailers receive shipments of stock prior to its street date release, so that the product can be placed on display shelves for store opening that day. But you know.. we have four time zones here in the US so that means that the East Coasters will get it a full three hours before the West Coast people will. How do the Publishers handle that?

I know, I know.. Retail outlets can be severely punished by publishers for releasing a product even a day before the street date. If a retailer breaches the contract establishing a street date, the publishers may impose fines, may even withdraw privileges to distribute future products from that manufacturer, and may file a lawsuit to enforce the contract. However, there is no documentation of a retail chain or store being fined or any action taken against them. And lets face it.. if the 800 pound gorilla called Wal*Mart decides to break a Street Date there isn’t a company on the planet that is going to even peep about it.

So Publishers and Developers, just get rid of the whole Street Date phenomenon, besides no one really likes to show up for midnight releases when they could have been playing all day while the stock collects dust all day.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)
Sphere: Related Content

Comments Off more...

Happiness isn’t the destination, it’s the journey.

by Historian on Oct.02, 2009, under Random Thoughts, Video Games

On 2Moons we’ve seen this ongoing discussion about using two game instances (duel clients) of the game to power level a secondary character. We consider this a against the rules because you are not really playing the second character. Instead, letting it tag along an benefit from the high level character since it merely follows along enjoying the EXP that it shared with it through the party system. We are of the mind that there should be one person behind every character in-game.

One of the things that I don’t understand about some gamers is the need to be number one at any cost. To be clear, I do understand the need to be number one, I just don’t understand why people make that the "be-all and end-all".

I have the most fun when I’m playing. I like the social interaction with others, I like the exploration of new areas and I like succeeding on my own merits. What level my character is, is so far down on the "am I having fun" scale that I’m often surprised when I reach a new level. I was too busy enjoying the game to notice I was close to the next level.

I once had a debate with someone over the issue of illegally buying in-game currency. Their argument was that they didn’t have time to get it themselves with real life getting in the way. No time?! What was the hurry? Could they not have played at the pace that their life allowed? What was this need that made them feel like they needed to be in such a hurry? When you finally reach that pinnacle, when there is finally nothing left for you to do, when your finally at the level cap… you are not having fun any more. 

All I’m saying is, enjoy the journey, forget about the destination.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)
Sphere: Related Content

2 Comments more...

Socrates and the 2Moons Re-launch

by Historian on Sep.25, 2009, under Acclaim, Community Management, Video Games

In the chaos of bring a major expansion I sometimes get one or two people who ask, "How do you do it?", "How to you stay calm when it seems like chaos?" and "I don’t know how you don’t just lose it sometimes".

I rarely talk about my spiritual beliefs. I’m just one of those people that feels like it is a very personal thing and I don’t want to seem like I’m forcing what I think on others. That said, it is at the core of my ability to weather the storms of the players.

At about nineteen I came across a copy of "Way of the Peaceful Warrior" by Dan Millman. Little did I know then the impact that it would have on my life. The title of this post, applies to a main character in the book, which I encourage you to read. No, I’m not going to review it here, but only touch on one aspect of its greater message: "Accept emotions completely, let your feelings be; just don’t let them run your life".

I do get angry with people. Sometimes very angry, but I try to not let it run me. In fact I try to maintain a good sense of humor. I also try very hard to understand their perspective.

So are they really mad at me? At the root of all their complaints they want the same thing we do: "A game that works well and is fun to play". Yes, they typically have a very specific thing that is most important to them, but honestly, all the complaints boil down to that one truth.

And in that, we are on the same side.

Digg This
Reddit This
Stumble Now!
Buzz This
Vote on DZone
Share on Facebook
Bookmark this on Delicious
Kick It on DotNetKicks.com
Shout it
Share on LinkedIn
Bookmark this on Technorati
Post on Twitter
Google Buzz (aka. Google Reader)
Sphere: Related Content

Comments Off :, more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!